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tkflu.button

FluButton

Bases: FluButtonCanvas, DDrawWidget, FluToolTipBase, FluGradient

Source code in tkflu\button.py
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class FluButton(FluButtonCanvas, DDrawWidget, FluToolTipBase, FluGradient):
    def __init__(self, *args,
                 text: Union[str, int, float]= "",
                 width: Union[int, float] = 120,
                 height: Union[int, float] = 32,
                 command: callable = None,
                 font: Union[Font, tuple] = None,
                 mode: MODE = "light",
                 style: BUTTONSTYLE = "standard",
                 state: STATE = "normal",
                 **kwargs) -> None:
        """
        按钮组件

        Parameters:
          text: 按钮的标签文本
          width: 默认宽带
          height: 默认高度
          command: 点击时出发的事件
          font: 自定义标签字体
          mode: 按钮深浅主题,参考tkflu.constants.MODE
          style: 按钮样式,参考tkflu.constants.BUTTONSTYLE
          state: 按钮的状态,参考tkflu.constants.STATE
        """
        self._init(mode, style)

        super().__init__(*args, width=width, height=height, **kwargs)

        if command is None:
            def empty(): pass

            command = empty

        self.dconfigure(
            text=text,
            command=command,
            state=state,
        )

        self.bind("<<Clicked>>", lambda event=None: self.focus_set(), add="+")
        self.bind("<<Clicked>>", lambda event=None: self.attributes.command(), add="+")

        self.bind("<Return>", lambda event=None: self.attributes.command(), add="+")  # 可以使用回车键模拟点击

        from .defs import set_default_font
        set_default_font(font, self.attributes)

    def _init(self, mode: MODE, style: BUTTONSTYLE):

        """
        初始化按钮,正常情况下无需在程序中调用

        Parameters:
          mode: 按钮深浅主题,参考tkflu.constants.MODE
          style: 按钮样式,参考tkflu.constants.BUTTONSTYLE
        """

        from easydict import EasyDict

        self.enter = False
        self.button1 = False

        self.attributes = EasyDict(
            {
                "text": "",
                "command": None,
                "font": None,
                "state": "normal",

                "rest": {},
                "hover": {},
                "pressed": {},
                "disabled": {}
            }
        )

        self.theme(mode=mode, style=style)

    def _draw(self, event: Union[Event, None] = None, tempcolor: Union[dict, None] = None):
        """

        Parameters:
          绘制按钮
        """
        super()._draw(event)

        width = self.winfo_width()
        height = self.winfo_height()
        # 提前定义,反正多次调用浪费资源

        state = self.dcget("state")

        _dict = None

        if not tempcolor:
            if state == "normal":
                if self.enter:
                    if self.button1:
                        _dict = self.attributes.pressed
                    else:
                        _dict = self.attributes.hover
                else:
                    _dict = self.attributes.rest
            else:
                _dict = self.attributes.disabled

            _back_color = _dict.back_color
            _back_opacity = _dict.back_opacity
            _border_color = _dict.border_color
            _border_color_opacity = _dict.border_color_opacity
            _border_color2 = _dict.border_color2
            _border_color2_opacity = _dict.border_color2_opacity
            _border_width = _dict.border_width
            _radius = _dict.radius
            _text_color = _dict.text_color
        else:
            _back_color = tempcolor.back_color
            _back_opacity = tempcolor.back_opacity
            _border_color = tempcolor.border_color
            _border_color_opacity = tempcolor.border_color_opacity
            _border_color2 = tempcolor.border_color2
            _border_color2_opacity = tempcolor.border_color2_opacity
            _border_width = tempcolor.border_width
            _radius = tempcolor.radius
            _text_color = tempcolor.text_color

        if hasattr(self, "element_border"):
            self.delete(self.element_border)

        self.element_border = self.create_round_rectangle(
            0, 0, width, height, _radius, temppath=self.temppath,
            fill=_back_color, fill_opacity=_back_opacity,
            outline=_border_color, outline_opacity=_border_color_opacity, outline2=_border_color2,
            outline2_opacity=_border_color2_opacity,
            width=_border_width,
        )

        if hasattr(self, "element_text"):
            self.itemconfigure(self.element_text, fill=_text_color, text=self.attributes.text, font=self.attributes.font)
            self.coords(self.element_text, width / 2, height / 2)
        else:
            self.element_text = self.create_text(
                width / 2, height / 2, anchor="center",
                fill=_text_color, text=self.attributes.text, font=self.attributes.font
            )
        self.tag_raise(self.element_text, self.element_border)

        self.update()

    def theme(self, mode: MODE = None, style: BUTTONSTYLE = None):
        if mode:
            self.mode = mode
        if style:
            self.style = style
        theme_handlers = {
            ("light", "accent"): self._light_accent,
            ("light", "menu"): self._light_menu,
            ("light", "standard"): self._light,
            ("dark", "accent"): self._dark_accent,
            ("dark", "menu"): self._dark_menu,
            ("dark", "standard"): self._dark,
        }
        handler = theme_handlers.get((self.mode.lower(), self.style.lower()))
        handler()
        """if self.mode.lower() == "dark":
            if self.style.lower() == "accent":
                self._dark_accent()
            elif self.style.lower() == "menu":
                self._dark_menu()
            else:
                self._dark()
        else:
            if self.style.lower() == "accent":
                self._light_accent()
            elif self.style.lower() == "menu":
                self._light_menu()
            else:
                self._light()"""

    def _theme(self, mode: MODE, style: BUTTONSTYLE, animation_steps: int = None, animation_step_time: int = None):
        if animation_steps is None:
            from .designs.animation import get_animation_steps
            animation_steps = get_animation_steps()
        if animation_step_time is None:
            from .designs.animation import get_animation_step_time
            animation_step_time = get_animation_step_time()
        r = button(mode, style, "rest")
        h = button(mode, style, "hover")
        p = button(mode, style, "pressed")
        d = button(mode, style, "disabled")
        if not animation_steps == 0 or not animation_step_time == 0:
            if self.dcget("state") == "normal":
                if self.enter:
                    if self.button1:
                        now = p
                    else:
                        now = h
                else:
                    now = r
            else:
                now = d
            #print(animation_step_time)
            #print(type(animation_step_time))
            if hasattr(self.attributes.rest, "back_color"):
                back_colors = self.generate_hex2hex(
                    self.attributes.rest.back_color, now["back_color"], animation_steps
                )
                border_colors = self.generate_hex2hex(
                    self.attributes.rest.border_color, now["border_color"], animation_steps
                )
                if self.attributes.rest.border_color2 is None:
                    self.attributes.rest.border_color2 = self.attributes.rest.border_color
                if now["border_color2"] is None:
                    now["border_color2"] = now["border_color"]
                border_colors2 = self.generate_hex2hex(
                    self.attributes.rest.border_color2, now["border_color2"], animation_steps
                )
                text_colors = self.generate_hex2hex(
                    self.attributes.rest.text_color, now["text_color"], animation_steps
                )
                import numpy as np
                back_opacitys = np.linspace(
                    float(self.attributes.rest.back_opacity), float(now["back_opacity"]), animation_steps).tolist()
                border_color_opacitys = np.linspace(
                    float(self.attributes.rest.border_color_opacity), float(now["border_color_opacity"]), animation_steps).tolist()
                if self.attributes.rest.border_color2_opacity is None:
                    self.attributes.rest.border_color2_opacity = self.attributes.rest.border_color_opacity
                if now["border_color2_opacity"] is None:
                    now["border_color2_opacity"] = now["border_color_opacity"]
                border_color2_opacitys = np.linspace(
                    float(self.attributes.rest.border_color2_opacity), float(now["border_color2_opacity"]), animation_steps).tolist()
                for i in range(animation_steps):
                    def update(ii=i):
                        from easydict import EasyDict
                        tempcolor = EasyDict(
                            {
                                "back_color": back_colors[ii],
                                "back_opacity": back_opacitys[ii],
                                "border_color": border_colors[ii],
                                "border_color_opacity": str(border_color_opacitys[ii]),
                                "border_color2": border_colors2[ii],
                                "border_color2_opacity": str(border_color2_opacitys[ii]),
                                "border_width": 1,
                                "text_color": text_colors[ii],
                                "radius": 6,
                            }
                        )
                        self._draw(None, tempcolor)

                    self.after(i * animation_step_time, update)
                #self.after(animation_steps * animation_step_time + 10, lambda: self._draw(None, None))

        self.dconfigure(
            rest={
                "back_color": r["back_color"],
                "back_opacity": r["back_opacity"],
                "border_color": r["border_color"],
                "border_color_opacity": r["border_color_opacity"],
                "border_color2": r["border_color2"],
                "border_color2_opacity": r["border_color2_opacity"],
                "border_width": r["border_width"],
                "radius": r["radius"],
                "text_color": r["text_color"],
            },
            hover={
                "back_color": h["back_color"],
                "back_opacity": h["back_opacity"],
                "border_color": h["border_color"],
                "border_color_opacity": h["border_color_opacity"],
                "border_color2": h["border_color2"],
                "border_color2_opacity": h["border_color2_opacity"],
                "border_width": h["border_width"],
                "radius": h["radius"],
                "text_color": h["text_color"],
            },
            pressed={
                "back_color": p["back_color"],
                "back_opacity": p["back_opacity"],
                "border_color": p["border_color"],
                "border_color_opacity": p["border_color_opacity"],
                "border_color2": p["border_color2"],
                "border_color2_opacity": p["border_color2_opacity"],
                "border_width": p["border_width"],
                "radius": p["radius"],
                "text_color": p["text_color"],
            },
            disabled={
                "back_color": d["back_color"],
                "back_opacity": d["back_opacity"],
                "border_color": d["border_color"],
                "border_color_opacity": d["border_color_opacity"],
                "border_color2": d["border_color2"],
                "border_color2_opacity": d["border_color2_opacity"],
                "border_width": d["border_width"],
                "radius": d["radius"],
                "text_color": d["text_color"],
            }
        )

    def _light(self):
        self._theme("light", "standard")

    def _light_menu(self):
        self._theme("light", "menu")

    def _light_accent(self):
        self._theme("light", "accent")

    def _dark(self):
        self._theme("dark", "standard")

    def _dark_menu(self):
        self._theme("dark", "menu")

    def _dark_accent(self):
        self._theme("dark", "accent")

    def invoke(self):
        self.attributes.command()

    def _event_off_button1(self, event: Event = None):
        self.button1 = False

        self._draw(event)

        if self.enter:
            # self.focus_set()
            if self.dcget("state") == "normal":
                self.event_generate("<<Clicked>>")

__init__(*args, text='', width=120, height=32, command=None, font=None, mode='light', style='standard', state='normal', **kwargs)

按钮组件

Parameters:

Name Type Description Default
text Union[str, int, float]

按钮的标签文本

''
width Union[int, float]

默认宽带

120
height Union[int, float]

默认高度

32
command callable

点击时出发的事件

None
font Union[Font, tuple]

自定义标签字体

None
mode MODE

按钮深浅主题,参考tkflu.constants.MODE

'light'
style BUTTONSTYLE

按钮样式,参考tkflu.constants.BUTTONSTYLE

'standard'
state STATE

按钮的状态,参考tkflu.constants.STATE

'normal'
Source code in tkflu\button.py
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def __init__(self, *args,
             text: Union[str, int, float]= "",
             width: Union[int, float] = 120,
             height: Union[int, float] = 32,
             command: callable = None,
             font: Union[Font, tuple] = None,
             mode: MODE = "light",
             style: BUTTONSTYLE = "standard",
             state: STATE = "normal",
             **kwargs) -> None:
    """
    按钮组件

    Parameters:
      text: 按钮的标签文本
      width: 默认宽带
      height: 默认高度
      command: 点击时出发的事件
      font: 自定义标签字体
      mode: 按钮深浅主题,参考tkflu.constants.MODE
      style: 按钮样式,参考tkflu.constants.BUTTONSTYLE
      state: 按钮的状态,参考tkflu.constants.STATE
    """
    self._init(mode, style)

    super().__init__(*args, width=width, height=height, **kwargs)

    if command is None:
        def empty(): pass

        command = empty

    self.dconfigure(
        text=text,
        command=command,
        state=state,
    )

    self.bind("<<Clicked>>", lambda event=None: self.focus_set(), add="+")
    self.bind("<<Clicked>>", lambda event=None: self.attributes.command(), add="+")

    self.bind("<Return>", lambda event=None: self.attributes.command(), add="+")  # 可以使用回车键模拟点击

    from .defs import set_default_font
    set_default_font(font, self.attributes)

FluButtonCanvas

Bases: DCanvas

Source code in tkflu\button.py
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class FluButtonCanvas(DCanvas):

    draw = FluButtonDraw  # 设置svg绘图引擎

    def create_round_rectangle(self,
                               x1: Union[int, float], y1: Union[int, float], x2: Union[int, float], y2: Union[int, float],
                               r1: Union[int, float], r2: Union[int, float] = None, temppath: Union[str, None] = None,
                               fill: Union[str, tuple]="transparent", fill_opacity: Union[int, float] = 1,
                               outline: Union[str, tuple] = "black", outline2: Union[str, tuple] = "black",
                               outline_opacity: Union[int, float] = 1, outline2_opacity: Union[int, float] = 1,
                               width: Union[int, float] = 1, *args, **kwargs
                               ) -> int:
        """
        在画布上创建个圆角矩形

        Parameters:
          x1: 第一个x轴的坐标
          y1: 第一个y轴的坐标
          x2: 第二个x轴的坐标,与x1连起来
          y2: 第二个y轴的坐标,与y1连起来
          r1: 圆角大小
          r2: 圆角大小(y轴方向),如果不设置,将默认为参数r1的值
          temppath: 临时文件地址,如果你不知道,就别设置
          fill: 背景颜色
          fill_opacity: 背景透明度
          outline: 边框颜色
          outline2: 边框颜色2(渐变),如果取了这个值,边框将会变为渐变,从左到右,outline为第一个渐变色,outline2为第二个渐变色
          outline_opacity: 边框透明度
          outline2_opacity: 第二个边框渐变颜色的透明度,如果outline没有设置,则这个值不会被用到
          width: 边框宽度

        Returns: svg图片保存地址
        """
        self._img = self.svgdraw.create_roundrect(
            x1, y1, x2, y2, r1, r2, temppath=temppath,
            fill=fill, fill_opacity=fill_opacity,
            outline=outline, outline2=outline2, outline_opacity=outline_opacity, outline2_opacity=outline2_opacity,
            width=width,
        )  # 创建个svg圆角矩形图片
        self._tkimg = self.svgdraw.create_tksvg_image(self._img)  # 用tksvg读取svg图片
        return self.create_image(x1, y1, anchor="nw", image=self._tkimg, *args, **kwargs)  # 在画布上创建个以svg图片为图片的元件

    create_roundrect = create_round_rectangle  # 缩写

create_round_rectangle(x1, y1, x2, y2, r1, r2=None, temppath=None, fill='transparent', fill_opacity=1, outline='black', outline2='black', outline_opacity=1, outline2_opacity=1, width=1, *args, **kwargs)

在画布上创建个圆角矩形

Parameters:

Name Type Description Default
x1 Union[int, float]

第一个x轴的坐标

required
y1 Union[int, float]

第一个y轴的坐标

required
x2 Union[int, float]

第二个x轴的坐标,与x1连起来

required
y2 Union[int, float]

第二个y轴的坐标,与y1连起来

required
r1 Union[int, float]

圆角大小

required
r2 Union[int, float]

圆角大小(y轴方向),如果不设置,将默认为参数r1的值

None
temppath Union[str, None]

临时文件地址,如果你不知道,就别设置

None
fill Union[str, tuple]

背景颜色

'transparent'
fill_opacity Union[int, float]

背景透明度

1
outline Union[str, tuple]

边框颜色

'black'
outline2 Union[str, tuple]

边框颜色2(渐变),如果取了这个值,边框将会变为渐变,从左到右,outline为第一个渐变色,outline2为第二个渐变色

'black'
outline_opacity Union[int, float]

边框透明度

1
outline2_opacity Union[int, float]

第二个边框渐变颜色的透明度,如果outline没有设置,则这个值不会被用到

1
width Union[int, float]

边框宽度

1

Returns: svg图片保存地址

Source code in tkflu\button.py
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def create_round_rectangle(self,
                           x1: Union[int, float], y1: Union[int, float], x2: Union[int, float], y2: Union[int, float],
                           r1: Union[int, float], r2: Union[int, float] = None, temppath: Union[str, None] = None,
                           fill: Union[str, tuple]="transparent", fill_opacity: Union[int, float] = 1,
                           outline: Union[str, tuple] = "black", outline2: Union[str, tuple] = "black",
                           outline_opacity: Union[int, float] = 1, outline2_opacity: Union[int, float] = 1,
                           width: Union[int, float] = 1, *args, **kwargs
                           ) -> int:
    """
    在画布上创建个圆角矩形

    Parameters:
      x1: 第一个x轴的坐标
      y1: 第一个y轴的坐标
      x2: 第二个x轴的坐标,与x1连起来
      y2: 第二个y轴的坐标,与y1连起来
      r1: 圆角大小
      r2: 圆角大小(y轴方向),如果不设置,将默认为参数r1的值
      temppath: 临时文件地址,如果你不知道,就别设置
      fill: 背景颜色
      fill_opacity: 背景透明度
      outline: 边框颜色
      outline2: 边框颜色2(渐变),如果取了这个值,边框将会变为渐变,从左到右,outline为第一个渐变色,outline2为第二个渐变色
      outline_opacity: 边框透明度
      outline2_opacity: 第二个边框渐变颜色的透明度,如果outline没有设置,则这个值不会被用到
      width: 边框宽度

    Returns: svg图片保存地址
    """
    self._img = self.svgdraw.create_roundrect(
        x1, y1, x2, y2, r1, r2, temppath=temppath,
        fill=fill, fill_opacity=fill_opacity,
        outline=outline, outline2=outline2, outline_opacity=outline_opacity, outline2_opacity=outline2_opacity,
        width=width,
    )  # 创建个svg圆角矩形图片
    self._tkimg = self.svgdraw.create_tksvg_image(self._img)  # 用tksvg读取svg图片
    return self.create_image(x1, y1, anchor="nw", image=self._tkimg, *args, **kwargs)  # 在画布上创建个以svg图片为图片的元件

FluButtonDraw

Bases: DSvgDraw

Source code in tkflu\button.py
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class FluButtonDraw(DSvgDraw):
    def create_roundrect(self,
                         x1: Union[int, float], y1: Union[int, float], x2: Union[int, float], y2: Union[int, float],
                         radius: Union[int, float], radiusy: Union[int, float] = None, temppath: Union[str, None] = None,
                         fill: Union[str, tuple]="transparent", fill_opacity: Union[int, float]=1,
                         outline: Union[str, tuple] = "black", outline2: Union[str, tuple] = None,
                         outline_opacity: Union[int, float] = 1, outline2_opacity: Union[int, float] = 1, width: Union[int, float] = 1,
                         ) -> str:
        """
        用于生成svg圆角矩形图片,图片默认将会保存至临时文件夹。

        Parameters:
          x1: 第一个x轴的坐标
          y1: 第一个y轴的坐标
          x2: 第二个x轴的坐标,与x1连起来
          y2: 第二个y轴的坐标,与y1连起来
          radius: 圆角大小
          radiusy: 圆角大小(y轴方向),如果不设置,将默认为参数radius的值
          temppath: 临时文件地址,如果你不知道,就别设置
          fill: 背景颜色
          fill_opacity: 背景透明度
          outline: 边框颜色
          outline2: 边框颜色2(渐变),如果取了这个值,边框将会变为渐变,从左到右,outline为第一个渐变色,outline2为第二个渐变色
          outline_opacity: 边框透明度
          outline2_opacity: 第二个边框渐变颜色的透明度,如果outline没有设置,则这个值不会被用到
          width: 边框宽度

        Returns:
         svg图片保存地址
        """
        if radiusy:
            _rx = radius
            _ry = radiusy
        else:
            _rx, _ry = radius, radius
        drawing = self.create_drawing(x2 - x1, y2 - y1, temppath=temppath)
        if outline2:
            border = drawing[1].linearGradient(start=(x1, y1), end=(x1, y2), id="DButton.Border",
                                               gradientUnits="userSpaceOnUse")  # 渐变色配置
            border.add_stop_color("0.9", outline, outline_opacity)  # 第一个渐变色的位置、第一个渐变色、第一个渐变色的透明度
            border.add_stop_color("1", outline2, outline2_opacity)  # 第二个渐变色的位置、第二个渐变色、第二个渐变色的透明度
            drawing[1].defs.add(border)
            stroke = f"url(#{border.get_id()})"
            stroke_opacity = 1
        else:
            stroke = outline
            stroke_opacity = outline_opacity
        drawing[1].add(
            drawing[1].rect(
                (x1, y1), (x2 - x1, y2 - y1), _rx, _ry,
                fill=fill, fill_opacity=fill_opacity,
                stroke=stroke, stroke_width=width, stroke_opacity=stroke_opacity,
                transform="translate(0.500000 0.500000)"
            )
        )
        drawing[1].save()
        return drawing[0]

create_roundrect(x1, y1, x2, y2, radius, radiusy=None, temppath=None, fill='transparent', fill_opacity=1, outline='black', outline2=None, outline_opacity=1, outline2_opacity=1, width=1)

用于生成svg圆角矩形图片,图片默认将会保存至临时文件夹。

Parameters:

Name Type Description Default
x1 Union[int, float]

第一个x轴的坐标

required
y1 Union[int, float]

第一个y轴的坐标

required
x2 Union[int, float]

第二个x轴的坐标,与x1连起来

required
y2 Union[int, float]

第二个y轴的坐标,与y1连起来

required
radius Union[int, float]

圆角大小

required
radiusy Union[int, float]

圆角大小(y轴方向),如果不设置,将默认为参数radius的值

None
temppath Union[str, None]

临时文件地址,如果你不知道,就别设置

None
fill Union[str, tuple]

背景颜色

'transparent'
fill_opacity Union[int, float]

背景透明度

1
outline Union[str, tuple]

边框颜色

'black'
outline2 Union[str, tuple]

边框颜色2(渐变),如果取了这个值,边框将会变为渐变,从左到右,outline为第一个渐变色,outline2为第二个渐变色

None
outline_opacity Union[int, float]

边框透明度

1
outline2_opacity Union[int, float]

第二个边框渐变颜色的透明度,如果outline没有设置,则这个值不会被用到

1
width Union[int, float]

边框宽度

1

Returns:

Type Description
str

svg图片保存地址

Source code in tkflu\button.py
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def create_roundrect(self,
                     x1: Union[int, float], y1: Union[int, float], x2: Union[int, float], y2: Union[int, float],
                     radius: Union[int, float], radiusy: Union[int, float] = None, temppath: Union[str, None] = None,
                     fill: Union[str, tuple]="transparent", fill_opacity: Union[int, float]=1,
                     outline: Union[str, tuple] = "black", outline2: Union[str, tuple] = None,
                     outline_opacity: Union[int, float] = 1, outline2_opacity: Union[int, float] = 1, width: Union[int, float] = 1,
                     ) -> str:
    """
    用于生成svg圆角矩形图片,图片默认将会保存至临时文件夹。

    Parameters:
      x1: 第一个x轴的坐标
      y1: 第一个y轴的坐标
      x2: 第二个x轴的坐标,与x1连起来
      y2: 第二个y轴的坐标,与y1连起来
      radius: 圆角大小
      radiusy: 圆角大小(y轴方向),如果不设置,将默认为参数radius的值
      temppath: 临时文件地址,如果你不知道,就别设置
      fill: 背景颜色
      fill_opacity: 背景透明度
      outline: 边框颜色
      outline2: 边框颜色2(渐变),如果取了这个值,边框将会变为渐变,从左到右,outline为第一个渐变色,outline2为第二个渐变色
      outline_opacity: 边框透明度
      outline2_opacity: 第二个边框渐变颜色的透明度,如果outline没有设置,则这个值不会被用到
      width: 边框宽度

    Returns:
     svg图片保存地址
    """
    if radiusy:
        _rx = radius
        _ry = radiusy
    else:
        _rx, _ry = radius, radius
    drawing = self.create_drawing(x2 - x1, y2 - y1, temppath=temppath)
    if outline2:
        border = drawing[1].linearGradient(start=(x1, y1), end=(x1, y2), id="DButton.Border",
                                           gradientUnits="userSpaceOnUse")  # 渐变色配置
        border.add_stop_color("0.9", outline, outline_opacity)  # 第一个渐变色的位置、第一个渐变色、第一个渐变色的透明度
        border.add_stop_color("1", outline2, outline2_opacity)  # 第二个渐变色的位置、第二个渐变色、第二个渐变色的透明度
        drawing[1].defs.add(border)
        stroke = f"url(#{border.get_id()})"
        stroke_opacity = 1
    else:
        stroke = outline
        stroke_opacity = outline_opacity
    drawing[1].add(
        drawing[1].rect(
            (x1, y1), (x2 - x1, y2 - y1), _rx, _ry,
            fill=fill, fill_opacity=fill_opacity,
            stroke=stroke, stroke_width=width, stroke_opacity=stroke_opacity,
            transform="translate(0.500000 0.500000)"
        )
    )
    drawing[1].save()
    return drawing[0]